You are Evil, and you are determined to decimate the lands, no matter the cost. You order lazy snots to build rooms, research new traits, hire creatures and take on the overworld with your minions to destroy everything that is bright, happy, and good. Dungeons 2 received a fair amount of appraising, but many fans were looking to see what improvements Dungeons 3 offers. You have an underground dungeon, with the powerful Dungeonheart, the source of your evilness and the very crystal that opposing heroes want to destroy in order to kill you. Beginning the genre through the Dungeons franchise probably isn’t the best way to enter the rite of passage, but it playfully introduces the core mechanics. Or any real-time strategy games, for that matter. Instead, it’s like the weird gift you always seem to get from that distant relative, and you force a smile through gritted teeth.Īdmittedly, I have never played a dungeon-strategy game. The dungeon-strategy hybrid packs up all the pop culture references you can think of, wraps it with sarcasm, and gifts you a product aimed to entice. Its similarity to other franchises is intentional. It looks eerily similar to World of Warcraft, the narrator sounds strikingly like the British guy from The Stanley Parable, and the top down, cartoonish 3D mechanics sucked me back to three years ago when League of Legendswas my life. When Dungeons 3 first fell on my lap, there was a sense of déjà vu and warmth.
0 Comments
Leave a Reply. |